Game Production Portfolio

Helix Stack Jump

Kooapps - Producer

Helix Stack Jump

  • Hypercasual Mobile Game

  • Use the ball to break through the stacked rings to complete the level

  • Satisfying and relaxing gameplay during downtown

Helix Stack Jump is owned and developed by Kooapps. The recorded gameplay found here is to demonstrate my work and features that were implemented in this game.

Download on Google Play Store

Download on Apple App Store

  • Fulfilled producer responsibilities for Helix Stack Jump

  • Maintained tight communication between my international engineering and art teams to cut wasted time and resources, even when working in different time zones

  • Utilized software development methodologies like Agile and Waterfall, and used contemporary organization tools to develop and maintain this project

  • Attended daily Scrum meetings to inform my team what design specifications I was working on and to be updated on how the developers were doing with their sprints.

  • Developed Waterfalls:

    • Draft design documents

    • Create art and engineering tasks

    • Hosted art and engineering meetings to determine task feasibility

    • Daily follow-ups with artists and engineers for clarification and feedback

  • Maintained a project roadmap to implement features and target long-term key performance indicator (KPI) goals

  • Performed seven live software tests, streamlined the workflow between artists and engineers, and created five successful monthly live events.

Click Here to Learn More About My Work on Helix Stack Jump

Fruity Fall Live Event Gameplay

Helix Stack Jump Performance

Recorded on Google Play Store Version, Feb. 2022 - Aug. 2022

Since I started designing and producing this project:

  • Live Event Games Complete Occurences Per User (OPU) increased by almost 3-fold

  • Live Event RV Ads OPU increased by over 15-fold

  • Daily Challenge Games Complete OPU increased by almost 4-fold

  • Daily Challenge RV Ads OPU increased by over 14-fold

  • Advertisement Revenue Per Daily Active User Increased

NOTE: When Live Events are active, they replace the Daily Challenge. The Daily Challenge is only shown in game when there is no active Live Event.

Gun Matrix and Rapid Development

Kooapps - Producer

Gun Matrix

  • Hypercasual Mobile Game

  • The player auto-runs through levels and precisely shoots enemies at the correct time

Gun Matrix is owned and developed by Kooapps. The recorded gameplay found here is to demonstrate my work and features that were implemented in this game.

Download on Google Play Store

  • Fulfilled producer responsibilities for Gun Matrix and the seven other rapidly developed games

  • Maintained tight communication between my international outsourcing teams to cut wasted time and resources, even when working in different time zones

  • One of eight games I rapidly developed. It was the most successful game, achieving high enough day 1 retention to fully commit a team to its development

  • Utilized software development methodologies like Agile, and used contemporary organization tools to develop and maintain this project

  • Held three weekly Scrum meetings to update my teams on tasks, review weekly builds, and clarify blockers

Click Here to Learn More About My Work on Gun Matrix and Rapid Development

Gun Matrix Gameplay

Freight Hopper

Husky Game Studio - Producer

Freight Hopper

  • Physics-based, fast-paced, first-person platformer game

  • A short 10-level game to relax or compete for better times

Release July 29th, 2022, on Steam for Windows, Mac, and Linux, for free! Developed by Husky Game Studio. Husky Game Studio is made up of volunteers who all decided to release this game for free. All information and data presented here were authorized by my peers to be demonstrated on my portfolio.

Download on Steam

Don't have Steam? Download Here

  • Fulfilled producer and project management responsibilities for this project including:

    • Recruiting, software development methodologies, scheduling tasks, and organizing development cycles

  • Determined content presented to the public on the Husky Game Studio's LinkedIn, Twitter, and YouTube.

  • Learned how to work with a small group of 10 people by utilizing tight written and verbal communication

    • How to organize my team using a Kanban board, ClickUp

    • Utilize Agile methodologies, such as weekly SCRUM meetings, in addition to other specialized coding and art reviews

  • Iterated based on quality assurance and player testing

  • Ensure my friends and classmates in Husky Game Studio are not overworking themselves

    • We are a student-run studio, not a formal company. All work on this game was agreed upon volunteer work

Click Here to Learn More About My Work on Freight Hopper

Freight Hopper Gameplay Trailer

Freight Hopper Performance on Steam

Recorded July 29th - September 3rd, 2022
  • 9,000 Purchased Copies

  • 2,737 Unique Players

  • 139 Average Daily Active Users (last seven days)

  • 218 Wishlists

  • 2,724 Total First-Time Downloads

  • 40-Minute Average Playtime

  • 431,707 Impressions

  • 53,202 Visits

  • 12.32% Impressions->Visits, Click-through Rate

  • 34 Reviews, 97% Positive

Overall, I am ecstatic that people enjoy Freight Hopper. It was a fantastic pleasure to work with great classmates and produce something that others found valuable. If Freight Hopper sees more growth as the metrics are depicting, I will continue to work on additional gameplay for the game.

Freight Hopper has a Speedrun.com page with one uploaded run listed at 2 minutes, 32 seconds, 967 milliseconds. Check out the speed run here!