Professional Experience

Crash Team Rumble @ Toys For Bob - Game Design Intern

I was a Game Design Intern at the Activision studio Toys For Bob (TFB) (June - September 2023). At TFB, I worked to launch and continue to support their latest game, Crash Team Rumble.

At TFB, I learned how to collaborate on a large team, improved my design skills, and provided design feedback to my peers. I worked alongside other designers in a specialized role, to create future content levels, build and visualize queried data, and balance levels and future game modes, like Party Mode.

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Crash Team Rumble Launch Trailer

7 Mobile Games @ Kooapps - Associate Game Designer

I was an Associate Game Designer at the mobile games studio Kooapps (February - August 2022). At Kooapps, I learned a lot about rapid prototyping, producing between international teams, and utilizing Agile SCRUM, and Waterfall SDLC to keep my projects on time. I researched competitors and industry trends, analyzed player data, wrote an endless number of design documents, and closely collaborated with UX designers, data analysts, artists, and engineers to produce my successful live ops and prototype games.

I was responsible for designing and producing all of my projects.

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Learn About My Production Work

Helix Stack Jump, Fruity Fall Gameplay
Gun Matrix Gameplay