GBErased

GBErased is a game created by me and 2 other friends for the University of Washington Bothell's Husky Game Dev Club Spring 2021 Game Jam. In this game, the player must survive and defend his/her pencil friends from the pencil sharpener enemies until they have all reached safety.

For this project, I designed the gameplay and level to be tight and fast-paced, with the goal that the player must always remain moving and being aware of enemy positions. In addition, I programmed the entire game using the Unreal Engine 4 game engine. This includes the gameplay, UI, menus, and branching endings.

The University of Washington Bothell's Husky Game Dev Club Spring 2021 Game Jam was a two-week event. Its theme was "Erase". I decided to centralize the art style around office supplies in which the player shoots pencil erasers. I held regular meetings with my 3D artist to ensure the art style is satisfactory to the Game Jam's theme and presented the game at the end of the game jam.

Play GBErased

GitHub Code