RimeCraft is a game I helped create in a team of three during the UWB Husky Game Club Autumn 2020 Game Jam. The game is inspired by MineCraft in which the player can destroy, collect, and place blocks in the world. The player has a tool that shoots a projectile that reflects off of blocks, destroying them.

Play RimeCraft

GitHub Code

My role in the group was to develop the 3D model of the player's tool and texture the blocks in the game's world. I used Blender to develop the tool and appropriately defined the model's UV map to apply different textures to it. For the blocks, I used Blender and Adobe Photoshop to develop a cube's UV and tested different textures to see if it makes a block look distinct in the game world.